Discussion:
Viable code base options for building a new LPMUD these days?
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Jason D. Bourgoin
2003-07-08 21:33:51 UTC
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For starters, thanks to everyone who gave tips on what LPMUD game
engines (drivers) and libraries (mudlibs) are available these days.

After carefully examing the suggested resources, I've selected the LDMud
driver as my game engine.

As far as the mudlib is concerned, I'm building my own.

Thanks again,
Jason D. Bourgoin
a.k.a. ***@several now-defunct LPMUDs
Lars Duening
2003-07-09 18:20:12 UTC
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Post by Jason D. Bourgoin
For starters, thanks to everyone who gave tips on what LPMUD game
engines (drivers) and libraries (mudlibs) are available these days.
After carefully examing the suggested resources, I've selected the LDMud
driver as my game engine.
Yay!

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