z***@yahoo.com
2006-12-13 18:06:26 UTC
Hello, i'm a newbie just started out playing on New Moon
(eclipse.cs.pdx.edy:7680)
They run a LPMud with MudOs v22.2b9 and a modified DiscWorld MudLib.
I was hoping someone might have some pointers on how to become a very
good player
and if the stats make any difference.
They have the following stats: Str/Dex/Constitution/Int/Wisdom. I play
a mage.
After pondering a lot and experimenting a bit i came up with the
following stats:
Str 17, int 17, dex 15, con 13, wis 4.
realLevel=F(skillLevel,stat) however what i suspect is that the higher
the realLevel
the lesser damage i will do per level gain (weighted logarithmic
curve).
So initially, as a noob, for every realLevel of m.s.e.fire i'll do say
100
points of damage but as i progress to say uber player (say level 1000
overall)
for every 1 level gain in m.s.e.f i'll get only 1 point of damage!
Is this logic correct? If so, then does it imply that a balanced set of
stats
eg: 13/13/13/13/13 is more advantageous since initially though i'll
suck, as
i rise up the overall rankings and other players start to saturate
their magic
skills and start doing less damage, my combat realLevel will help a lot
since the
cost of further advancing a saturated skill would be quite high (same
curve applied
to cost per skill)?
Now the reason i picked Str 17, Int 17 and did not make everything 13
was because
of the item influence (wielding weapons, gp regen rate). Is this sane?
It's going to be quite hard for you guys to know what the creators of
this MUD
have implemented so i don't mind a imperfect answer, but given your
experience
i was hoping for some tips on how to measure various intresting things,
tips
on playing the game and figuring out game mechanics, stuff like that.
Do stats make a difference at all, or is that a urban legend? Any
advice is
appreciated and i hope you will be able to help.
(eclipse.cs.pdx.edy:7680)
They run a LPMud with MudOs v22.2b9 and a modified DiscWorld MudLib.
I was hoping someone might have some pointers on how to become a very
good player
and if the stats make any difference.
They have the following stats: Str/Dex/Constitution/Int/Wisdom. I play
a mage.
After pondering a lot and experimenting a bit i came up with the
following stats:
Str 17, int 17, dex 15, con 13, wis 4.
realLevel=F(skillLevel,stat) however what i suspect is that the higher
the realLevel
the lesser damage i will do per level gain (weighted logarithmic
curve).
So initially, as a noob, for every realLevel of m.s.e.fire i'll do say
100
points of damage but as i progress to say uber player (say level 1000
overall)
for every 1 level gain in m.s.e.f i'll get only 1 point of damage!
Is this logic correct? If so, then does it imply that a balanced set of
stats
eg: 13/13/13/13/13 is more advantageous since initially though i'll
suck, as
i rise up the overall rankings and other players start to saturate
their magic
skills and start doing less damage, my combat realLevel will help a lot
since the
cost of further advancing a saturated skill would be quite high (same
curve applied
to cost per skill)?
Now the reason i picked Str 17, Int 17 and did not make everything 13
was because
of the item influence (wielding weapons, gp regen rate). Is this sane?
It's going to be quite hard for you guys to know what the creators of
this MUD
have implemented so i don't mind a imperfect answer, but given your
experience
i was hoping for some tips on how to measure various intresting things,
tips
on playing the game and figuring out game mechanics, stuff like that.
Do stats make a difference at all, or is that a urban legend? Any
advice is
appreciated and i hope you will be able to help.